|Suggestion about Roboid Incorporated|
|Started By: GentooC[Joined: Dec 201576]|
|Posted on 2016-12-13 1:43pm|
First of all i say that I really enjoy the game and I think is one of the best ones out there. What I am going to write is only to help and share my thinking. So I could be wrong and/or you can have other thinking. ;)
I'd like to make a suggestion to make the game more realistic and challenging. IMHO prices, rewards and all should be rebalanced; the actual money system is buildt piece by piece (for example at the start scavengging there wasn't) and now there are some incongruence. For example a Beebot is for something like 25€, I know, is the first robot and is sold for a simbolic price, but also other robot are undersold.
Another part is about material and object prices. Whit 5 parts of 500€ each you can craft a 50.000€ weapon. Whit this method you can get as many money you can normally get in much more time. This is causing a big inflaction in Capitol City and removing the enjoying to try to get a living.
So all the prices should be rebalanced to create a cooerent economical ecosystem.
Other example could be the basic nav kit too cheap (because enables trainers not yet scavengers and for that poor because whit classfields you cant get many money) while advanced and elite ones are really expensive.
See you around in town...
|ShadowBroker[Joined: Jan 2015133]|
|Posted on 2016-12-19 4:11pm|
We agree! Elsereth is planning some more things to spend your wads of cash on. Things like equipment degrading over time, buffs, energy upgrades, faction wars etc.
Unfortunately all the money-making features went in first, and now we need the things to spend money ON.